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Tapping on either of these moves will list for you how much damage they’ll do - alongside whether that damage is physical/magical in nature, and also if any status effects will be inflicted - or if the attack will affect any of the tiles currently on the puzzle board.
#Game guardian ios plus
Although you can’t necessarily control which colors will ever spawn in next, some of your special abilities - which I’ll be covering further down - can be used to modify the tiles already on the board (such as simultaneously turning all red tiles into yellow ones).Īnyways, listed for each enemy will always be their current move - as well as whatever they’ll use afterwards - plus however long it’ll take them to pull it off (moves followed by a 1 will be used immediately, whereas higher numbers will count down each round). As Guardian Sword’s playing field is always 100% filled to the brim with tiles, new tiles - chosen entirely at random - will then rain down to fill the field’s freshly created empty spaces. Once you’ve drawn a line - however crooked it may be - all of the tiles in that line will be removed from the puzzle field after which all of the tiles situated above the new gap will drop down, and Guts will perform which ever action those tiles represented. This way you’ll always know precisely how many damage tiles you’ll need in order to achieve a kill shot (as well as avoid using too few, getting no result at all), or even how much damage you can expect to receive with the current number of green tiles selected. The number of matching tiles used at once will have an additive effect upon the final result, with the current result achieved being displayed as you drag your finger around (and you may always move your finger backwards in order to undo/redraw any part). Red tiles instruct Guts to swing his massive blade, which is highly damaging Yellow tiles fire his crossbow, which may be used to hit aerial targets (but is otherwise weaker) Green tiles order Guts to defend against attacks and Blue tiles restore his mana supply.
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Performing any possible action will require you to draw a line across three or more tiles of the same color (although the line drawn doesn’t exactly have to be even remotely straight), with the color of tiles used determining which sort of action Guts executes next.
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At the top of the screen you’ll see an animated representation of Guts’ battle against whomever his current opponent is, and at the bottom of the screen you’ll find the puzzle field that determines whichever possible actions Guts can take next. The quickest analogy one could make to explain the game play of Guardian Sword would be with Bookworm Adventures, except that your goal here isn’t just to see how long a word you can spell.
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